TASEmulators / TASEmulators/BizHawk
WonderSwan rotation affects TAS
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 2.8k
- Forks
- 468
- PR merge metrics
- No merged PRs in 30d
Description
AFAIK, the console doesn't have the ability to rotate the screen. So I guess it was added in mednafen.
My observation is that the game kinda switches between 2 states which also makes no sense and it shouldn't cost any time / affect a TAS.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the WonderSwan video-rotation handling in BizHawk and comparing it with the issue's observation that the game switches between two states. Confirm the console's expected behavior and verify that rotation does not add time or affect TAS playback; the issue is done when the incorrect state switching is resolved and regression coverage is added.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100