TASEmulators / TASEmulators/BizHawk

WonderSwan rotation affects TAS

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#1,000 23 comments 0 reactions 0 assignees View on GitHub

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Core: Cygne Needs unmanaged changes (C++) Repro: Affects 2.9.1
Dominant language
C#
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Forks
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Description

AFAIK, the console doesn't have the ability to rotate the screen. So I guess it was added in mednafen.

My observation is that the game kinda switches between 2 states which also makes no sense and it shouldn't cost any time / affect a TAS.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the WonderSwan video-rotation handling in BizHawk and comparing it with the issue's observation that the game switches between two states. Confirm the console's expected behavior and verify that rotation does not add time or affect TAS playback; the issue is done when the incorrect state switching is resolved and regression coverage is added.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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