StardustXR / StardustXR/server
Custom shader support
Open
Nobody has claimed this yet.
enhancement
help wanted
- Dominant language
- Rust
- Stars
- 185
- Forks
- 25
- PR merge metrics
- No merged PRs in 30d
Description
Ideally for shaders we want:
- Not tied to StereoKit's rendering pipeline
- Can work across Vulkan+EGL
- Vertex and fragment
- Common shading language or intermediate representation
- Alongside 3D models
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by identifying the renderer and shader-related integration points, then clarify the target shading language or intermediate representation and the Vulkan/EGL and model requirements before defining what a complete implementation would be.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100