StardustXR / StardustXR/server

Custom shader support

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enhancement help wanted
Dominant language
Rust
Stars
185
Forks
25
PR merge metrics
No merged PRs in 30d

Description

Ideally for shaders we want:

  • Not tied to StereoKit's rendering pipeline
  • Can work across Vulkan+EGL
  • Vertex and fragment
  • Common shading language or intermediate representation
  • Alongside 3D models

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by identifying the renderer and shader-related integration points, then clarify the target shading language or intermediate representation and the Vulkan/EGL and model requirements before defining what a complete implementation would be.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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