Distance based DPI rendering

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#17 1 comment 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
20/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
linux, rust

Research direction

No files, tests, or entry points are named. Start by reviewing the linked Discord discussion and locating the Flatland and Wayland rendering paths; determine how viewing distance and DPI are represented. Done should include dynamic fractional scaling with explicit upper and lower bounds for nearby and distant rendering.

Written by the indexing model from the issue text.

Description

... i just had the idea that if you are in a certan render distance to move to hight dpi ...
.... so you can let it render sutff with less pixel if you are far away and if you have a realy close look you can go hight dpi and there should be no pixels ...

-> for flatland & wayland -> dynamically applay fractual scaling

... but the important part is to have an upper and lower bound ...

sorce: https://discord.com/channels/647222689777582080/659858947896770590/1276321359517061193

Dominant language
Rust
Stars
74
Forks
12
PR merge metrics
No merged PRs in 30d

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