Distance based DPI rendering
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 20/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- linux, rust
- Domain
- computer-graphics, performance
Research direction
No files, tests, or entry points are named. Start by reviewing the linked Discord discussion and locating the Flatland and Wayland rendering paths; determine how viewing distance and DPI are represented. Done should include dynamic fractional scaling with explicit upper and lower bounds for nearby and distant rendering.
Written by the indexing model from the issue text.
Description
... i just had the idea that if you are in a certan render distance to move to hight dpi ...
.... so you can let it render sutff with less pixel if you are far away and if you have a realy close look you can go hight dpi and there should be no pixels ...
-> for flatland & wayland -> dynamically applay fractual scaling
... but the important part is to have an upper and lower bound ...
sorce: https://discord.com/channels/647222689777582080/659858947896770590/1276321359517061193
- Dominant language
- Rust
- Stars
- 74
- Forks
- 12
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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