SliceCraft / SliceCraft/MiSideSpeedrunMod
Figure out how the MakeManeken game can start consistantly without spamming errors
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 4
- Forks
- 2
- Avg merge
- 12m
- Merged PRs (30d)
- 1
Description
When running some tests I can't get the minigame to start consistantly and when it does start it spams a lot of errors which slows the game down a lot.
I usually wouldn't care about errors in unmanaged domain since they aren't directly caused by the mod (although it would be nice to not cause an error rain) but in this case it's causing a major slowdown which sucks a lot.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the MakeManeken minigame startup while running the tests and capture the repeated errors. Trace the startup path to determine why it fails to start consistently; done means reliable starts without error spam or major slowdown. No files or specific tests are named, so locating the relevant entry point is the first step.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100