SliceCraft / SliceCraft/MiSideSpeedrunMod
Game start practice modes
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 4
- Forks
- 2
- Avg merge
- 12m
- Merged PRs (30d)
- 1
Description
There are many parts of the game that could use a practice mode, until suggestions are given about what should be prioritized I think starting at the start of the game and moving on to get full coverage is the best way to expand.
This issue is for tracking the state of the practice modes during the start of the game.
The order of the modes in the list should be as follows:
- Full run
- Tutorial close
- (divider)
- Full tamagotchi run
- Tidy clothing
- Carrot cutting
- Carrot cutting + menu select
- Making money
- Find the brush
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Use the ordered list in this issue as the initial scope and inspect the mod's existing practice-mode tool before choosing an implementation path. Done means the listed start-of-game modes are available for practice in the specified order, including the divider.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100