SliceCraft / SliceCraft/MiSideSpeedrunMod
Implement CarSpace minigame in the practice menu
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 4
- Forks
- 2
- Avg merge
- 12m
- Merged PRs (30d)
- 1
Description
The CarSpace minigame seems to function mostly when instantiating the resource.
The coins spawn in somewhat inaccurate positions (not to the point of being unplayable though) and when in the boss fight the car gets teleported far away from the boss.
These should be investigated and get issues when we know what's going on.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the CarSpace minigame from the practice menu, checking coin spawn positions during resource instantiation and the car's position during the boss fight. The issue names no files or tests; done means identifying the causes and recording separate follow-up issues for the coin placement and boss-fight teleport behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100