SixLabors / SixLabors/ImageSharp.Textures

Support for decoding `DXT1` with alpha

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Dominant language
C#
Stars
67
Forks
17
PR merge metrics
No merged PRs in 30d

Description

DXT1 textures can "carry" alpha information using black pixels, which means that any pixel that is pure black has alpha of 0 and any other pixel has alpha 255.

I couldn't seem to find a way to set this behavior in the library.
Here is an example of what it looks like when DXT1 textures aren't decoded with alpha (the textures in the image were decoded by this library and then converted to PNG using ImageSharp):
image

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Research direction

No file or test is named. Start by locating the DXT1 decoding entry point and checking how decoded pixel alpha is assigned. Done means pure-black pixels receive alpha 0, other pixels receive alpha 255, and the behavior is covered by an appropriate test.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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