SimulaVR / SimulaVR/Simula

Build fails with "Simula.drv requires non-existent output 'out' from input deriviation[...]"

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Haskell
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Description

System information:

OS Base: Void Linux
OS Userspace (Bedrock): Ubuntu 22.04.1 LTS x86_64
Kernel: 5.13.0-27-generic 
Packages: 310 (xbps), 5103 (dpkg), 96 (nix-user), 28 (flatpak), 17 (snap)
CPU: AMD Ryzen 5 5600G with Radeon Graphics (12) @ 4.000GHz 
GPU: NVIDIA GeForce RTX 3060 Lite Hash Rate 
Memory: 31991MiB

CLI ouput:

[...]
building '/nix/store/vcpxqinlf913lhjpza5s8p200nwnncqv-i3status.drv'...
building '/nix/store/ri3l2wq7azqqi1z4k5d04cqdp2q808yg-midori.drv'...
building '/nix/store/cmykn1y1i9bg7aqkd0mnbr48yrg9fn66-nixGLIntel.drv'...
building '/nix/store/7gr9xyg36fh8smvhq8gjn2h73kfbzi5f-pernosco_submit.drv'...
building '/nix/store/zirzk4h1z3z5fwh8ys8ajyw3cxhmdcji-xfce4-terminal.drv'...
building '/nix/store/xv0q6wa32m2nrxbsx8ln9pxc6akhqagf-xvfb-run.drv'...
building '/nix/store/9qksxy3iglvq1viqaqpr0a4pmd1n2g8f-xwayland-21.1.1.drv'...
building '/nix/store/2cnvlmbpk2dyvnk6jd78zv6c5mcl41iq-godot-3.2.drv'...
error: derivation '/nix/store/2rmpk8rz5d1kgmvjqp7pd18n7hz5f1vz-Simula.drv' requires non-existent output 'out' from input derivation '/nix/store/2cnvlmbpk2dyvnk6jd78zv6c5mcl41iq-godot-3.2.drv'

Log content:

Using Cabal-3.4.1.0 compiled by ghc-9.0
Using compiler: ghc-9.0.2
Using install prefix:
/nix/store/mfd7iadd630h803pzdswvalc0c96i521-godot-haskell-plugin-0.1.0.0
Executables installed in:
/nix/store/mfd7iadd630h803pzdswvalc0c96i521-godot-haskell-plugin-0.1.0.0/bin
Libraries installed in:
/nix/store/mfd7iadd630h803pzdswvalc0c96i521-godot-haskell-plugin-0.1.0.0/lib/gh>
Dynamic Libraries installed in:
/nix/store/mfd7iadd630h803pzdswvalc0c96i521-godot-haskell-plugin-0.1.0.0/lib/gh>
Private executables installed in:
/nix/store/mfd7iadd630h803pzdswvalc0c96i521-godot-haskell-plugin-0.1.0.0/libexe>
Data files installed in:
/nix/store/mfd7iadd630h803pzdswvalc0c96i521-godot-haskell-plugin-0.1.0.0/share/>
Documentation installed in:
/nix/store/mfd7iadd630h803pzdswvalc0c96i521-godot-haskell-plugin-0.1.0.0/share/>
Configuration files installed in:
/nix/store/mfd7iadd630h803pzdswvalc0c96i521-godot-haskell-plugin-0.1.0.0/etc
No alex found
Using ar found on system at:
/nix/store/3fqi6nigj8dkbvjnw8y4dy59gkq8vsj4-binutils-2.38/bin/ar
No c2hs found
No cpphs found
No doctest found
Using gcc version 11.3.0 given by user at:
/nix/store/gfr4ljdlr1wplc01j4fchw4w9x3lfvv9-gcc-wrapper-11.3.0/bin/gcc
Using ghc version 9.0.2 found on system at:
/nix/store/xgwlhdqfcrxgny4hajmkyrwqzsbh432f-ghc-9.0.2/bin/ghc
Using ghc-pkg version 9.0.2 found on system at:
/nix/store/xgwlhdqfcrxgny4hajmkyrwqzsbh432f-ghc-9.0.2/bin/ghc-pkg
No ghcjs found
No ghcjs-pkg found
No greencard found
Using haddock version 2.25.1 found on system at:
/nix/store/xgwlhdqfcrxgny4hajmkyrwqzsbh432f-ghc-9.0.2/bin/haddock
No happy found
Using haskell-suite found on system at: haskell-suite-dummy-location
Using haskell-suite-pkg found on system at: haskell-suite-pkg-dummy-location
No hmake found
Using hpc version 0.68 found on system at:
/nix/store/xgwlhdqfcrxgny4hajmkyrwqzsbh432f-ghc-9.0.2/bin/hpc
Using hsc2hs version 0.68.7 found on system at:
/nix/store/xgwlhdqfcrxgny4hajmkyrwqzsbh432f-ghc-9.0.2/bin/hsc2hs
Using hscolour version 1.24 found on system at:
/nix/store/ghmjdqx5jxdvka3l0zzkf0lklk0vip2x-hscolour-1.24.4/bin/HsColour
No jhc found
Using ld found on system at:
/nix/store/nhv0j3rsa1qirwgw9mym03lbbxy1almv-binutils-wrapper-2.38/bin/ld.gold
No pkg-config found
Using runghc version 9.0.2 found on system at:
/nix/store/xgwlhdqfcrxgny4hajmkyrwqzsbh432f-ghc-9.0.2/bin/runghc
Using strip version 2.38 found on system at:
/nix/store/gfr4ljdlr1wplc01j4fchw4w9x3lfvv9-gcc-wrapper-11.3.0/bin/strip
Using tar found on system at:
/nix/store/9ia80kzgnizdj7ninwqgswqw4fjk3kb9-gnutar-1.34/bin/tar
No uhc found
@nix { "action": "setPhase", "phase": "buildPhase" }
building
Preprocessing library for godot-haskell-plugin-0.1.0.0..
Building library for godot-haskell-plugin-0.1.0.0..
[ 1 of 20] Compiling Plugin.Imports   ( src/Plugin/Imports.hs, dist/build/Plugi>
[ 2 of 20] Compiling Plugin.Types     ( src/Plugin/Types.hs, dist/build/Plugin/>
[ 3 of 20] Compiling Plugin.Pointer   ( src/Plugin/Pointer.hs, dist/build/Plugi>
[ 4 of 20] Compiling Plugin.PancakeCamera ( src/Plugin/PancakeCamera.hs, dist/b>
[ 5 of 20] Compiling Plugin.Input.Telekinesis ( src/Plugin/Input/Telekinesis.hs>
[ 6 of 20] Compiling Plugin.Input.HandTelekinesis ( src/Plugin/Input/HandTeleki>
[ 7 of 20] Compiling Plugin.Input     ( src/Plugin/Input.hs, dist/build/Plugin/>

src/Plugin/Input.hs:528:45: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_LEFT’
    Perhaps you meant ‘G.BUTTON_LEFT’ (imported from Godot.Core.GodotGlobalCons>
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
528 | getScancode "KEY_BUTTON_LEFT"        = Just G.KEY_BUTTON_LEFT
    |                                             ^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:529:45: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_RIGHT’
    Perhaps you meant ‘G.BUTTON_RIGHT’ (imported from Godot.Core.GodotGlobalCon>
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
529 | getScancode "KEY_BUTTON_RIGHT"       = Just G.KEY_BUTTON_RIGHT
    |                                             ^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:530:45: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_MIDDLE’
    Perhaps you meant ‘G.BUTTON_MIDDLE’ (imported from Godot.Core.GodotGlobalCo>
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
530 | getScancode "KEY_BUTTON_MIDDLE"      = Just G.KEY_BUTTON_MIDDLE
    |                                             ^^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:531:45: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_XBUTTON1’
    Perhaps you meant one of these:
      ‘G.BUTTON_XBUTTON1’ (imported from Godot.Core.GodotGlobalConstants),
      ‘G.BUTTON_XBUTTON2’ (imported from Godot.Core.GodotGlobalConstants)
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
531 | getScancode "KEY_BUTTON_XBUTTON1"    = Just G.KEY_BUTTON_XBUTTON1
    |                                             ^^^^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:532:45: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_XBUTTON2’
    Perhaps you meant one of these:
      ‘G.BUTTON_XBUTTON2’ (imported from Godot.Core.GodotGlobalConstants),
      ‘G.BUTTON_XBUTTON1’ (imported from Godot.Core.GodotGlobalConstants)
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
532 | getScancode "KEY_BUTTON_XBUTTON2"    = Just G.KEY_BUTTON_XBUTTON2
    |                                             ^^^^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:533:45: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_WHEEL_UP’
    Perhaps you meant ‘G.BUTTON_WHEEL_UP’ (imported from Godot.Core.GodotGlobal>
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
533 | getScancode "KEY_BUTTON_WHEEL_UP"    = Just G.KEY_BUTTON_WHEEL_UP
    |                                             ^^^^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:534:45: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_WHEEL_DOWN’
    Perhaps you meant ‘G.BUTTON_WHEEL_DOWN’ (imported from Godot.Core.GodotGlob>
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
534 | getScancode "KEY_BUTTON_WHEEL_DOWN"  = Just G.KEY_BUTTON_WHEEL_DOWN
    |                                             ^^^^^^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:535:45: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_WHEEL_LEFT’
    Perhaps you meant ‘G.BUTTON_WHEEL_LEFT’ (imported from Godot.Core.GodotGlob>
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
535 | getScancode "KEY_BUTTON_WHEEL_LEFT"  = Just G.KEY_BUTTON_WHEEL_LEFT
    |                                             ^^^^^^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:536:45: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_WHEEL_RIGHT’
    Perhaps you meant ‘G.BUTTON_WHEEL_RIGHT’ (imported from Godot.Core.GodotGlo>
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
536 | getScancode "KEY_BUTTON_WHEEL_RIGHT" = Just G.KEY_BUTTON_WHEEL_RIGHT
    |                                             ^^^^^^^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:542:42: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_LEFT’
    Perhaps you meant ‘G.BUTTON_LEFT’ (imported from Godot.Core.GodotGlobalCons>
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
542 | getButtonScancode G.BUTTON_LEFT        = G.KEY_BUTTON_LEFT
    |                                          ^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:543:42: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_RIGHT’
    Perhaps you meant ‘G.BUTTON_RIGHT’ (imported from Godot.Core.GodotGlobalCon>
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
543 | getButtonScancode G.BUTTON_RIGHT       = G.KEY_BUTTON_RIGHT
    |                                          ^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:544:42: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_MIDDLE’
    Perhaps you meant ‘G.BUTTON_MIDDLE’ (imported from Godot.Core.GodotGlobalCo>
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
544 | getButtonScancode G.BUTTON_MIDDLE      = G.KEY_BUTTON_MIDDLE
    |                                          ^^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:545:42: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_XBUTTON1’
    Perhaps you meant one of these:
      ‘G.BUTTON_XBUTTON1’ (imported from Godot.Core.GodotGlobalConstants),
      ‘G.BUTTON_XBUTTON2’ (imported from Godot.Core.GodotGlobalConstants)
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
545 | getButtonScancode G.BUTTON_XBUTTON1    = G.KEY_BUTTON_XBUTTON1
    |                                          ^^^^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:546:42: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_XBUTTON2’
    Perhaps you meant one of these:
      ‘G.BUTTON_XBUTTON2’ (imported from Godot.Core.GodotGlobalConstants),
      ‘G.BUTTON_XBUTTON1’ (imported from Godot.Core.GodotGlobalConstants)
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
546 | getButtonScancode G.BUTTON_XBUTTON2    = G.KEY_BUTTON_XBUTTON2
    |                                          ^^^^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:547:42: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_WHEEL_UP’
    Perhaps you meant ‘G.BUTTON_WHEEL_UP’ (imported from Godot.Core.GodotGlobal>
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
547 | getButtonScancode G.BUTTON_WHEEL_UP    = G.KEY_BUTTON_WHEEL_UP
    |                                          ^^^^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:548:42: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_WHEEL_DOWN’
    Perhaps you meant ‘G.BUTTON_WHEEL_DOWN’ (imported from Godot.Core.GodotGlob>
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
548 | getButtonScancode G.BUTTON_WHEEL_DOWN  = G.KEY_BUTTON_WHEEL_DOWN
    |                                          ^^^^^^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:549:42: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_WHEEL_LEFT’
    Perhaps you meant ‘G.BUTTON_WHEEL_LEFT’ (imported from Godot.Core.GodotGlob>
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
549 | getButtonScancode G.BUTTON_WHEEL_LEFT  = G.KEY_BUTTON_WHEEL_LEFT
    |                                          ^^^^^^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:550:42: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_WHEEL_RIGHT’
    Perhaps you meant ‘G.BUTTON_WHEEL_RIGHT’ (imported from Godot.Core.GodotGlo>
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_>
    |
550 | getButtonScancode G.BUTTON_WHEEL_RIGHT = G.KEY_BUTTON_WHEEL_RIGHT
    |                                          ^^^^^^^^^^^^^^^^^^^^^^^^
[ 8 of 20] Compiling Plugin.CanvasSurface ( src/Plugin/CanvasSurface.hs, dist/b>
[ 9 of 20] Compiling Plugin.CanvasBase ( src/Plugin/CanvasBase.hs, dist/build/P>
[10 of 20] Compiling Plugin.SimulaViewSprite ( src/Plugin/SimulaViewSprite.hs, >
[11 of 20] Compiling Plugin.LeapMotion ( src/Plugin/LeapMotion.hs, dist/build/P>
[12 of 20] Compiling Plugin.CanvasAR  ( src/Plugin/CanvasAR.hs, dist/build/Plug>
[13 of 20] Compiling Plugin.VR        ( src/Plugin/VR.hs, dist/build/Plugin/VR.>
[14 of 20] Compiling Telemetry        ( telemetry/Telemetry.hs, dist/build/Tele>
lines 503-525/525 (END)

src/Plugin/Input.hs:549:42: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_WHEEL_LEFT’
    Perhaps you meant ‘G.BUTTON_WHEEL_LEFT’ (imported from Godot.Core.GodotGlobalConstants)
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_BUTTON_WHEEL_LEFT’.
    |
549 | getButtonScancode G.BUTTON_WHEEL_LEFT  = G.KEY_BUTTON_WHEEL_LEFT
    |                                          ^^^^^^^^^^^^^^^^^^^^^^^

src/Plugin/Input.hs:550:42: error:
    Not in scope: data constructor ‘G.KEY_BUTTON_WHEEL_RIGHT’
    Perhaps you meant ‘G.BUTTON_WHEEL_RIGHT’ (imported from Godot.Core.GodotGlobalConstants)
    Neither ‘Godot.Core.GodotGlobalConstants’ nor ‘Godot.Methods’ exports ‘KEY_BUTTON_WHEEL_RIGHT’.
    |
550 | getButtonScancode G.BUTTON_WHEEL_RIGHT = G.KEY_BUTTON_WHEEL_RIGHT
    |                                          ^^^^^^^^^^^^^^^^^^^^^^^^
[ 8 of 20] Compiling Plugin.CanvasSurface ( src/Plugin/CanvasSurface.hs, dist/build/Plugin/CanvasSurface.o, dist/build/Plugin/CanvasSurface.dyn_o )
[ 9 of 20] Compiling Plugin.CanvasBase ( src/Plugin/CanvasBase.hs, dist/build/Plugin/CanvasBase.o, dist/build/Plugin/CanvasBase.dyn_o )
[10 of 20] Compiling Plugin.SimulaViewSprite ( src/Plugin/SimulaViewSprite.hs, dist/build/Plugin/SimulaViewSprite.o, dist/build/Plugin/SimulaViewSprite.dyn_o )
[11 of 20] Compiling Plugin.LeapMotion ( src/Plugin/LeapMotion.hs, dist/build/Plugin/LeapMotion.o, dist/build/Plugin/LeapMotion.dyn_o )
[12 of 20] Compiling Plugin.CanvasAR  ( src/Plugin/CanvasAR.hs, dist/build/Plugin/CanvasAR.o, dist/build/Plugin/CanvasAR.dyn_o )
[13 of 20] Compiling Plugin.VR        ( src/Plugin/VR.hs, dist/build/Plugin/VR.o, dist/build/Plugin/VR.dyn_o )
[14 of 20] Compiling Telemetry        ( telemetry/Telemetry.hs, dist/build/Telemetry.o, dist/build/Telemetry.dyn_o )

Any help on this would be appreciated.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with src/Plugin/Input.hs around lines 528-550, where the build log reports missing Godot key-button constructors. Run the project build to reproduce the errors and inspect the available Godot constants shown by the compiler. Done means the Simula derivation builds without these missing-constructor failures.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot, haskell
Domain
build-system, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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