Your video card driver does not support any of the supported OpenGL versions.
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Description
os: archlinux
driver: nvidia-lts (1:495.44-6)
kernel: linux-lts (5.10.78-1)
gpu: nvidia GeForce RTX 2070
I've got a feeling I'm out of luck, but while I can build simula from master branch,
the patched godot 3.2 doesn't seem to support my GPU.
Here's the output in a terminal
Godot Engine v3.2.beta.custom_build - https://godotengine.org
ERROR: initialize: Condition ' !fbc ' is true. returned: ERR_UNCONFIGURED
At: platform/x11/context_gl_x11.cpp:158.
ERROR: is_viable: Error initializing GLAD
At: drivers/gles3/rasterizer_gles3.cpp:141.
I can run godot-3.4 from the official repos.
Anyone have any suggestions?
Thanks Friends
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the failure with the reported Arch Linux, NVIDIA driver, kernel, GPU, and patched Godot 3.2 versions. Read platform/x11/context_gl_x11.cpp and drivers/gles3/rasterizer_gles3.cpp around the reported errors; done would require identifying whether this configuration can be supported and documenting or implementing a confirmed fix.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- arch-linux, godot, linux
- Domain
- computer-graphics, operating-systems
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100