Does Numsharp work in Unity with the IL2CPP backend?
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- Dominant language
- C#
- Stars
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- Avg merge
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- Merged PRs (30d)
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Description
In the following thread there is some nice advice on how to set up Numsharp in unity:
https://github.com/SciSharp/NumSharp/issues/353
However, I've been asking myself if people have tested its performance. I reccon that it should work well with the Unitys Mono backend, but will it also have relatively good performance if choosing the IL2CPP backend?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the Unity setup advice in issue #353, then investigate NumSharp under Unity's Mono and IL2CPP backends. The issue names no files or tests, so the work is to establish whether IL2CPP works and compare its performance with Mono, then report the compatibility and performance findings.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, performance
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100