SFTtech / SFTtech/openage

Create game launcher

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#920 5 comments 2 reactions 0 assignees View on GitHub

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area: launcher lang: python nice new thing ☺ to-discuss
Dominant language
Python
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Description

It may be useful to have a game launcher with these features:

  • Update functionality for non-package-installs (Windows, macOS?)
  • Mod ordering and activation (later, the download and update manager for those)
  • Convert script invocation (for initial convert-mod creation and updates)

If needed, it can be extended with some more features, but this should be good for now.

I'd say this should be written in Python and Qt.

It strongly works together with #632 and then has to provide information to the engine about the activated mods when it performs the launch, but how? :)

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing issue #632 and the engine launch flow to understand how a launcher could pass activated mod information. The issue names no files or tests; done would require a Python/Qt launcher covering installation updates, mod ordering and activation, script invocation, and engine integration.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
desktop, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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