SFTtech / SFTtech/openage

Some HUD textures missing (red cross) when converting from AoE 2 HD

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area: assets area: ui bug
Dominant language
Python
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Forks
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Description

Looks like this:

openage_2017-09-19_21-52-55_00

To reproduce:

  1. Convert textures from a AoE 2 HD Beta 4.3 (in my case, installed on Windows, but openage is run on Linux).
  2. Run openage, generate any game.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue by converting textures from AoE 2 HD Beta 4.3 on Windows, then running openage on Linux and generating any game. No source files or tests are named, so first trace the texture conversion and HUD loading paths. Done means the affected HUD textures render instead of showing red crosses.

Written by the indexing model from the issue text.

Assessment

Tech stack
linux
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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