Accessibility modes
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- Dominant language
- Python
- Stars
- 14.4k
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Description
Apparently about 10 % of gamers have some kind of disability, so we should start to think about making the game accessible for them. AoE 2 was already very progressive in this regard, but the HD Edition so far does little to implement the "Lessons Learned" that were discovered in the 17 years after the initial release.
We are already addressing many of these issues with changeable font size and such, but there's so much more. Especially color blind mode is vital for distinguishing multiplayer factions.
References:
- List of accessibility modes with best practice examples
- A practical guide to game accessibility by Able Gamers with descriptions on what disabled people find difficult.
- Article about good and bad implementations of color blind modes
- Extra Credits: Accessibility - The Curb Cut Effect
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by reviewing the linked accessibility guidance and the existing changeable-font-size work, then define a focused accessibility mode and its completion criteria before implementation.
Written by the indexing model from the issue text.
Assessment
- Domain
- accessibility, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100