SFTtech / SFTtech/openage

Accessibility modes

Open
#873 3 comments 4 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

blocked just do it nice new thing ☺
Dominant language
Python
Stars
14.4k
Forks
1.3k
PR merge metrics
No merged PRs in 30d

Description

Apparently about 10 % of gamers have some kind of disability, so we should start to think about making the game accessible for them. AoE 2 was already very progressive in this regard, but the HD Edition so far does little to implement the "Lessons Learned" that were discovered in the 17 years after the initial release.

We are already addressing many of these issues with changeable font size and such, but there's so much more. Especially color blind mode is vital for distinguishing multiplayer factions.

References:

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by reviewing the linked accessibility guidance and the existing changeable-font-size work, then define a focused accessibility mode and its completion criteria before implementation.

Written by the indexing model from the issue text.

Assessment

Domain
accessibility, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.