SFTtech / SFTtech/openage

Terrain editing: Automatically place beach when placing water

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blocked lang: c++ nice new thing ☺
Dominant language
Python
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Description

Neighbouring non-water tiles should be replaced by beach tiles when placing water tiles.

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Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Locate the terrain-editing entry point and trace the tile-placement logic for water. Check how neighboring tiles are represented and updated, then verify that adjacent non-water tiles become beach tiles while existing water placement remains correct.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, python
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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