Movable, resizable and independent ingame interface elements
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- Dominant language
- Python
- Stars
- 14.4k
- Forks
- 1.3k
- PR merge metrics
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Description
The old Age of Empires II ingame interface is pretty much static, was designed with 4:3 screens in mind and takes up large chunks of the screen. It definitely lacks the usability and flexibility of modern RTS interfaces. Fortunately we are able to change that. We should allow players to
- move interface elements (like Minimap, Action/Build Menu, Units statistics) anywhere they want
- remove interface elements (or only activate them on button press)
- resize elements
- maybe add own elements with modding tools
This would also require a HUD-Edit-Mode were players can change their interface.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not name files, tests, or an entry point. Start by identifying the existing ingame interface and its layout system, then define the HUD edit mode and element behavior; done means players can move, hide, resize, and configure the listed interface elements.
Written by the indexing model from the issue text.
Assessment
- Domain
- frontend, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100