SFTtech / SFTtech/openage

Optimize terminal emulator rendering

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area: renderer improvement just do it lang: c++
Dominant language
Python
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Description

Our terminal emulator is basically feature complete (it can run vim!), but the rendering is very slow and inefficient. Please optimize it.

The non-opengl-output can be tested with ./run test -d console::tests::interactive, you'll get a shell.

You should synchronize with #287 and in the chat room so that it is integrated with the renderer instead of doing the same things again.

libopenage/console/draw.cpp

Maybe you get some ideas here:

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with libopenage/console/draw.cpp and run ./run test -d console::tests::interactive to inspect the non-OpenGL terminal output. Review issue #287 and coordinate in the chat room before changing overlapping renderer work. Done means the terminal emulator renders more efficiently without duplicating the renderer integration.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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