SFTtech / SFTtech/openage

Terrain generation and Random Map Scripting (RMS)

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just do it lang: c++ nice new thing ☺
Dominant language
Python
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Description

openage needs random map generation.

For that we probably need two approaches:

  • Random map scripts
    • Be creative and implement configurable map generation in Python
    • On top of that, we can implement a RMS script parser that then is mapped to the Python API
  • As extension, deterministic infinite terrain generation, comparable to Minecraft, for unlimited map sizes.

The important part is the configurable RMS generator.

  • Input: some configuration
  • Output:
    • Terrain grid (with heights and tile type)
    • List of entities with their positions (trees, animals, resources)

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by narrowing the issue to the configurable random map generator described in the body; the RMS parser and infinite terrain generation are listed as extensions. Define how configuration produces a terrain grid with heights and tile types plus positioned entities such as trees, animals, and resources. Done means those outputs can be generated deterministically from the chosen configuration.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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