Disconnect-resume mechanism for multiplayer games
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- Dominant language
- Python
- Stars
- 14.4k
- Forks
- 1.3k
- PR merge metrics
- No merged PRs in 30d
Description
In current commercial versions of the game, if a player disconnects they cannot rejoin the game unless a Save & Exit is initiated and the group restores the game. Based on my observation from over decade of playing multiplayer, players feel this is huge inconvenience and it can ruin a game 40 minutes into one.
Would it be possible to create a resume feature so that if a player drops due to loss of internet connection they can rejoin the game while it is still active, a la League of Legends?
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the multiplayer connection and session-management code, then trace what happens after an internet disconnect and how Save & Exit restores a game. Done would require a defined reconnect flow that lets a dropped player resume an active game without restoring from a save.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev, networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100