VR support
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 14.4k
- Forks
- 1.3k
- PR merge metrics
- No merged PRs in 30d
Description
Hey, you should support Oculus, HTC Vive and other VR headsets!
I would suggest using tapping into project tango to generate necessary 3d data in realtime.
At some later stage you could add PS Move/Kinect/Wiimote compatibility and option to micromanage selected unit, so you could become gatherer, hunter or crossbowman…
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points, so begin by locating the engine's input, rendering, and device-integration areas. Define the supported headset scope and implementation plan with maintainers before starting; done would require agreed VR support and verification on the selected devices.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, python
- Domain
- ar-vr-xr, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100