Tree clipping bug in the bottom corners of the screen
Open
Nobody has claimed this yet.
area: renderer
bug
lang: c++
- Dominant language
- Python
- Stars
- 14.4k
- Forks
- 1.3k
- PR merge metrics
- No merged PRs in 30d
Description
When I move the camera around the world, trees in the bottom corners are disapearing to early. You can also see them popping up again.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is named. Start by reproducing the issue while moving the camera near the world edges, then trace the tree rendering and clipping behavior; done means trees in the bottom corners remain visible without disappearing and reappearing unexpectedly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100