SFTtech / SFTtech/openage

Tree clipping bug in the bottom corners of the screen

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#374 1 comment 0 reactions 0 assignees View on GitHub

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area: renderer bug lang: c++
Dominant language
Python
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Forks
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Description

When I move the camera around the world, trees in the bottom corners are disapearing to early. You can also see them popping up again.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file or test is named. Start by reproducing the issue while moving the camera near the world edges, then trace the tree rendering and clipping behavior; done means trees in the bottom corners remain visible without disappearing and reappearing unexpectedly.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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