Telling multiple entities to move at the same time makes them all say their respective phrases
Open
Nobody has claimed this yet.
area: simulation
bug
lang: c++
- Dominant language
- Python
- Stars
- 14.4k
- Forks
- 1.3k
- PR merge metrics
- No merged PRs in 30d
Description
With only a few characters, it sounds harmonic. With more than 10, it begins to break the speakers.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by reproducing the behavior with a few units and then with more than 10, tracing the movement-command and speech handling paths. Done means the multi-entity command no longer causes the speakers to overlap in the reported way, with a regression test covering the case.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100