SFTtech / SFTtech/openage

Telling multiple entities to move at the same time makes them all say their respective phrases

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#367 7 comments 0 reactions 0 assignees View on GitHub

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area: simulation bug lang: c++
Dominant language
Python
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Description

With only a few characters, it sounds harmonic. With more than 10, it begins to break the speakers.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by reproducing the behavior with a few units and then with more than 10, tracing the movement-command and speech handling paths. Done means the multi-entity command no longer causes the speakers to overlap in the reported way, with a regression test covering the case.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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