SFTtech / SFTtech/openage

Support Vulkan graphics API

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#242 8 comments 0 reactions 0 assignees View on GitHub

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area: renderer good first issue lang: c++ nice new thing ☺
Dominant language
Python
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Description

Required Skills: Vulkan, C++

Difficulty: Hard

Of course we want to support the new shit out there: https://www.khronos.org/vulkan

The Vulkan implementation should use the existing low-level renderer interface and provide an alternative to our existing OpenGL backend. The OpenGL code can be used as a guideline for the Vulkan stuff. Most things will be similar but we obviously want to take advantage of advanced Vulkan features wherever we can :)

Further Reading

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with doc/code/renderer/level1.md and the other renderer documentation, then study the existing OpenGL backend as the implementation guideline. Use the Vulkan Tutorial and Khronos resources to understand the API and identify how it can fit the low-level renderer interface. Done means a Vulkan backend provides an alternative to the existing OpenGL backend while using that interface.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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