Support Vulkan graphics API
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- Dominant language
- Python
- Stars
- 14.4k
- Forks
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Description
Required Skills: Vulkan, C++
Difficulty: Hard
Of course we want to support the new shit out there: https://www.khronos.org/vulkan
The Vulkan implementation should use the existing low-level renderer interface and provide an alternative to our existing OpenGL backend. The OpenGL code can be used as a guideline for the Vulkan stuff. Most things will be similar but we obviously want to take advantage of advanced Vulkan features wherever we can :)
Further Reading
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with doc/code/renderer/level1.md and the other renderer documentation, then study the existing OpenGL backend as the implementation guideline. Use the Vulkan Tutorial and Khronos resources to understand the API and identify how it can fit the low-level renderer interface. Done means a Vulkan backend provides an alternative to the existing OpenGL backend while using that interface.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100