SFTtech / SFTtech/openage

Inotify support for shaders

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just do it lang: c++ nice new thing ☺
Dominant language
Python
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Description

Shaders should be reloadable on the fly as well. When saving the shader text file, it has to be reloaded, compiled, relinked and then replace the previous program.

This allows awesome-easy shader development with instant updates.

When the shadercompiler encounters errors, the newly loaded shader is not applied and the working one is kept active, of course.

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Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by locating shader loading and compilation alongside file-watch handling, then verify that a saved shader is reloaded, compiled, and relinked while the previous working program remains active after errors.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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