Inotify support for shaders
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- Dominant language
- Python
- Stars
- 14.4k
- Forks
- 1.3k
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Description
Shaders should be reloadable on the fly as well. When saving the shader text file, it has to be reloaded, compiled, relinked and then replace the previous program.
This allows awesome-easy shader development with instant updates.
When the shadercompiler encounters errors, the newly loaded shader is not applied and the working one is kept active, of course.
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Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating shader loading and compilation alongside file-watch handling, then verify that a saved shader is reloaded, compiled, and relinked while the previous working program remains active after errors.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100