SFTtech / SFTtech/openage

Implement components

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area: simulation big stuff lang: c++ nice new thing ☺ overview
Dominant language
Python
Stars
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Forks
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PR merge metrics
No merged PRs in 30d

Description

Overview of the necessary gameplay components that we need to implement:

  • Idle
  • Move
  • Turn
  • Live
  • Selectable
  • ComponentState (state changes)
  • Stance
  • RallyPoint
  • ProductionQueue
  • CollectStorage
  • RemoveStorage
  • TransferStorage
  • EnterContainer
  • ExitContainer
  • SendBackToTask
  • EntityStorage
  • ResourceStorage
  • HarvestStorage
  • Create
  • Research
  • TradePost
  • Trade
  • ResourceExchange
  • Formation
  • Named
  • RegenerateAttribute
  • LineOfSight
  • Resistance
  • Hitbox
  • Collision
  • Cloak
  • DetectCloak
  • Herdable
  • Despawn
  • Stop
  • ApplyDiscreteEffect + Ranged
  • ApplyContinuousEffect + Ranged
  • ShootProjectile
  • Projectile

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Read doc/code/game_simulation/game_entity.md, especially its component data storage section, before choosing a component from the unchecked list. Confirm the intended scope and implementation locations with project maintainers, since the issue does not name files or tests. Done would require implementing the selected unchecked gameplay components and marking the corresponding checklist entries complete.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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