SFTtech / SFTtech/openage

Implement systems

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area: simulation big stuff lang: c++ nice new thing ☺ overview
Dominant language
Python
Stars
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Forks
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PR merge metrics
No merged PRs in 30d

Description

Overview of the necessary gameplay systems that we need to implement:

  • Move
  • Idle
  • Activity
  • Create
  • Research
  • Trade
  • Exchange Resources
  • Transform
  • Gather
  • Restock
  • Drop resources
  • Herd
  • Despawn
  • Apply effect
  • Shoot projectile
  • Transfer storage
  • Collect storage
  • Remove storage
  • Enter container
  • Exit container
  • Send back to task

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked doc/code/game_simulation/game_entity.md section on systems and compare it with the checked and unchecked items in this issue. The issue does not identify a specific system, implementation entry point, test, or acceptance criteria, so the scope and definition of done need clarification before work can begin.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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