Implement systems
Open
Nobody has claimed this yet.
area: simulation
big stuff
lang: c++
nice new thing ☺
overview
- Dominant language
- Python
- Stars
- 14.4k
- Forks
- 1.3k
- PR merge metrics
- No merged PRs in 30d
Description
Overview of the necessary gameplay systems that we need to implement:
- Move
- Idle
- Activity
- Create
- Research
- Trade
- Exchange Resources
- Transform
- Gather
- Restock
- Drop resources
- Herd
- Despawn
- Apply effect
- Shoot projectile
- Transfer storage
- Collect storage
- Remove storage
- Enter container
- Exit container
- Send back to task
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked doc/code/game_simulation/game_entity.md section on systems and compare it with the checked and unchecked items in this issue. The issue does not identify a specific system, implementation entry point, test, or acceptance criteria, so the scope and definition of done need clarification before work can begin.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100