SFTtech / SFTtech/openage

Implement terrain blending in the shader

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#149 0 comments 0 reactions 1 assignee View on GitHub

@TheJJ is already working on this.

Since Nov 13, 2014.

area: renderer improvement lang: c++
Dominant language
Python
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Description

The terrain blending should be updated to be processed in the shader directly instead of drawing and overlaying the tiles again and again.

When we activate the z-buffer, this overdrawing will no longer work (z-fighting yay).

The new plan is to meld all involved textures (blending masks and terrains) directly in one shader.
This generates just one drawable which is then compatible to z-buffering.

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