DDS parsing and exporting
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- Dominant language
- Python
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Description
Required skills: Python, Cython
Difficulty: Medium
DDS files are used to store terrain textures in the Definitive Editions of AoE1 and AoE2. We will need to convert them to PNG so that they can be used by openage. pillow supports DDS, but their parser is written in Python. For maximum speedup, we should implement A parser written in Cython with Python glue code to attach it to the converter.
Renderdoc has a C++ implementation of a DDS parser that we could use as an inspiration
Further Reading
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the converter entry point and trace how Python glue code attaches format parsers. Read Pillow's DDS support and RenderDoc's C++ DDS implementation, then define completion as DDS terrain textures being converted to PNG through a Cython parser integrated with openage.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100