Rust-GPU / Rust-GPU/rust-cuda

Dynamic Parallelism | implementation strategy

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Dominant language
Rust
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Description

Well ... once again, I find myself in need of another feature. This time, dynamic parallelism.

Looks like this is also part of the C++ runtime API, similar to cooperative groups, for which I already have a PR.

I'm considering using a similar strategy for implementing this feature. I would love to just pin down the PTX, but that has proven to be a bit unclear; however, I will definitely start my search in the PTX ISA and see if there are any quick wins. If not, then probably a similar approach as was taken with the cooperative groups API.

Thoughts?

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Research direction

Start by reading the PTX ISA for dynamic parallelism and the existing cooperative groups API implementation or PR, since the issue proposes either route. Done means selecting and documenting a viable implementation strategy for the C++ runtime API feature; no specific files or tests are named.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, rust
Domain
api, hpc
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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