Rust-GPU / Rust-GPU/rust-cuda

OptiX 8.1 Code Differences

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Dominant language
Rust
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Description

@LegNeato I've installed OptiX 8.1. After generating the code, there are significant differences compared to the current code. I'm wondering if it's still necessary to maintain a ray tracing sub project within the main CUDA project. Alternatively, should I consider moving it to a dedicated "rust-optix" project so that we can focus more on the relevant issues?

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Research direction

Start by comparing the OptiX 8.1 generated code with the current ray-tracing code and reviewing how that subproject fits within the main CUDA project. Determine whether the ray-tracing work should remain in rust-cuda or move to a dedicated rust-optix project; done means the project structure decision and its scope are documented.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Refactor
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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