RuggeroVisintin / RuggeroVisintin/SparkEngineWebEditor

[FEATURE REQUEST] Pause Physx System when in editor mode

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enhancement
Dominant language
TypeScript
Stars
2
Forks
0
PR merge metrics
No merged PRs in 30d

Description

Is your feature request related to a problem? Please describe.
When in editor mode, the physics system runs resulting in the physics being applied to the objects in the scene

Describe the experience you'd like
When in editor mode, the physics should not apply to the objects in the scene

Describe alternatives you've considered
Pause the physics system when the engine is in editing mode and

Additional context
N/A

Blocked By

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the blocked issue #307, then locate the editor-mode and Physx-system entry points in the TypeScript codebase; no file or test is named here. Done means physics no longer applies to scene objects while editor mode is active, with the behavior verified using the project's available checks.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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