RuggeroVisintin / RuggeroVisintin/SparkEngineWebEditor
[FEATURE REQUEST] Pause Physx System when in editor mode
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 2
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Is your feature request related to a problem? Please describe.
When in editor mode, the physics system runs resulting in the physics being applied to the objects in the scene
Describe the experience you'd like
When in editor mode, the physics should not apply to the objects in the scene
Describe alternatives you've considered
Pause the physics system when the engine is in editing mode and
Additional context
N/A
Blocked By
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the blocked issue #307, then locate the editor-mode and Physx-system entry points in the TypeScript codebase; no file or test is named here. Done means physics no longer applies to scene objects while editor mode is active, with the behavior verified using the project's available checks.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100