Dynamic Resolution
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- typescript
- Domain
- game-dev, performance
Research direction
The issue names no files, tests, or entry points. Start by locating the engine's rendering and resolution entry points, then determine how scaling should respond to heavy load. Done means dynamic resolution is implemented and smooth framerate behavior can be verified under load.
Written by the indexing model from the issue text.
Description
AS A GameDev
I WANT TO use Dynamic Resolution
SO THAT The engine can scale under heavy load and keep the framerate smooth
- Dominant language
- TypeScript
- Stars
- 9
- Forks
- 2
- Avg merge
- 2m
- Merged PRs (30d)
- 1
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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