RuggeroVisintin / RuggeroVisintin/SparkEngineWeb
framerate agnostic Engine
Open
@RuggeroVisintin is already working on this.
Since Jan 28, 2024.
ecs
engine
enhancement
physx
- Dominant language
- TypeScript
- Stars
- 9
- Forks
- 2
- Avg merge
- 2m
- Merged PRs (30d)
- 1
Description
AS A GAME Dev
I WANT Movements of the objects to be framerate agnostic
SO THAT when the framerate changes the world speed remains the same
It can implemented by keeping track of the delta time between the previous frame and the current frame and multiplying the velocity by the delta time. This way the velocity becomes independent of the engine framerate.
velocity = velocity * deltatime
- Framerate agnostic position update
- Framerate agnostic physx simulation
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