RuggeroVisintin / RuggeroVisintin/SparkEngineWeb
Sprite sheet pack
Open
Nobody has claimed this yet.
enhancement
gfx
- Dominant language
- TypeScript
- Stars
- 9
- Forks
- 2
- Avg merge
- 2m
- Merged PRs (30d)
- 1
Description
AS A GameDev
I WANT TO pack texture assets in sprite sheets
SO THAT the number of draw calls is reduced
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the texture asset loading and rendering paths, then determine the required sprite-sheet packing scope and how reduced draw calls will be verified. Done means texture assets are packed into sprite sheets and the draw-call reduction is demonstrated.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100