RuggeroVisintin / RuggeroVisintin/SparkEngineWeb
RigidBodyComponent
Open
@RuggeroVisintin is already working on this.
Since Jan 28, 2024.
ecs
physx
- Dominant language
- TypeScript
- Stars
- 9
- Forks
- 2
- Avg merge
- 2m
- Merged PRs (30d)
- 1
Description
AS A Game Dev
I WANT TO attach a RigidBodyComponent to an Entity
SO THAT the entity can inherit some physical properties
Linked behaviors
When this type of component is implemented, the Physx Engine should be able to recognize components that need physical properties to be applied and components that need collision detection and avoid unnecessary math
RigidBodyProperties - MVP:
- Friction - The friction generated by the surface of the rigidBody
- Weight - The weight of the rigid Body
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Assessment
This issue has not been assessed yet.