RuggeroVisintin / RuggeroVisintin/SparkEngineWeb

RigidBodyComponent

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@RuggeroVisintin is already working on this.

Since Jan 28, 2024.

ecs physx
Dominant language
TypeScript
Stars
9
Forks
2
Avg merge
2m
Merged PRs (30d)
1

Description

AS A Game Dev
I WANT TO attach a RigidBodyComponent to an Entity
SO THAT the entity can inherit some physical properties

Linked behaviors

When this type of component is implemented, the Physx Engine should be able to recognize components that need physical properties to be applied and components that need collision detection and avoid unnecessary math

RigidBodyProperties - MVP:

  • Friction - The friction generated by the surface of the rigidBody
  • Weight - The weight of the rigid Body

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