RobLoach / RobLoach/nuklear_gamepad
Add backend capability query function
Open
@RobLoach is already working on this.
Since Sep 16, 2026.
enhancement
- Dominant language
- C
- Stars
- 9
- Forks
- 3
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 1
Description
Users can't discover at runtime which features their backend supports.
For example, pntr has no axes, raylib has no L2/R2 digital, only SDL3
provides per-controller button names. The only way to find out is trial
and error or reading the source.
Suggested Implementation
Add nk_gamepad_input_source_supports() or a capabilities bitmask in
struct nk_gamepad_input_source:
- NK_GAMEPAD_CAP_AXES
- NK_GAMEPAD_CAP_HOTPLUG
- NK_GAMEPAD_CAP_BUTTON_NAMES
- NK_GAMEPAD_CAP_RUMBLE (future)
Each backend sets its capabilities during init.
QA
- nk_gamepad_input_source_supports(gp, NK_GAMEPAD_CAP_AXES) returns false for pntr
- returns true for SDL/SDL3/GLFW/raylib
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