RetroAchievements / RetroAchievements/RAIntegration
Release button presses when exiting a pause activated by "Pause on Reset" achievement flag.
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 124
- Forks
- 34
- Avg merge
- 5d 18h
- Merged PRs (30d)
- 13
Description
I've noticed that if you're pressing a button and the emulator is paused through the achievement editor that upon unpausing the emulator it will still act like you're holding down that button even if you're not touching the controller. This is most likely an RAIntegration issue as pausing through a hotkey works just fine.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in the achievement editor with the "Pause on Reset" flag: hold a controller button, pause, and unpause, then compare the result with pausing through a hotkey. Trace the pause and resume input handling in RAIntegration and ensure the held-button state is released on resume; done means the button is no longer active after unpausing.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100