RetroAchievements / RetroAchievements/RAIntegration

Release button presses when exiting a pause activated by "Pause on Reset" achievement flag.

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#434 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
Stars
124
Forks
34
Avg merge
5d 18h
Merged PRs (30d)
13

Description

I've noticed that if you're pressing a button and the emulator is paused through the achievement editor that upon unpausing the emulator it will still act like you're holding down that button even if you're not touching the controller. This is most likely an RAIntegration issue as pausing through a hotkey works just fine.

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in the achievement editor with the "Pause on Reset" flag: hold a controller button, pause, and unpause, then compare the result with pausing through a hotkey. Trace the pause and resume input handling in RAIntegration and ensure the held-button state is released on resume; done means the button is no longer active after unpausing.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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