Ralith / Ralith/hypermine

Dynamic lighting via clustered forward rendering

Open
#95 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement visuals
Dominant language
Rust
Stars
202
Forks
22
Avg merge
6h 8m
Merged PRs (30d)
7

Description

This should give us reasonably cheap and scalable small dynamic lights, which suits the hyperbolic space well since large lights would have to be unreasonably powerful. Will provide a foundation for iterating towards a more visually interesting aesthetic.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by surveying the rendering and lighting implementation to understand the current pipeline and where clustered forward rendering would fit. Done means small dynamic lights are supported at a reasonable cost and scale as described.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.