Ralith / Ralith/hypermine

Node wireframes

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#94 2 comments 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
Rust
Stars
202
Forks
22
Avg merge
6h 8m
Merged PRs (30d)
7

Description

To help with extending and debugging the state machine, it will be helpful to have the option to render wireframes or markers indicating nodes, edges between nodes (labeled/colored by face type and directed to the shorter node, with parent edges marked specially), chunk boundaries, and the order of axes in the chunk coordinate system.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files or tests are named. Start by locating the state-machine and rendering entry points, then trace how debug visualization options are configured. Done means an optional view renders nodes, directed and labeled/colored edges, parent edges, chunk boundaries, and chunk-coordinate axis order as described.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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