Ralith / Ralith/hypermine

Release host memory for distant voxel chunks

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enhancement performance
Dominant language
Rust
Stars
202
Forks
22
Avg merge
6h 8m
Merged PRs (30d)
7

Description

Although we already carefully manage video memory, we currently store the original voxel data in host memory for the duration of the process. To limit memory use when exploring large areas, we should free distant chunks, and regenerate them in the rare event that they're needed again.

A straightforward approach would be storing actual voxel data in a new LRU table, indexed into by the graph.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating where the graph references original voxel data and how distant chunks are tracked. Evaluate the proposed LRU table indexed by the graph, then verify that distant voxel data is released and can be regenerated when needed; the issue names no files or tests.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev, performance
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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