Distance fog changes colour based on height relative to ground plane
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 202
- Forks
- 22
- Avg merge
- 6h 8m
- Merged PRs (30d)
- 7
Description
It would be helpful when navigating to have some visual feedback about how deep or how high you are on a large scale. Equidistant surfaces tend to look equally curved beyond a certain size and it is difficult to find your way back to planar ground when you're on an equidistant.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the distance-fog rendering and the code that determines position relative to the ground plane; the issue does not name specific files or tests. Trace how fog colour is currently selected, then define completion as a visible colour change that communicates height or depth during navigation and remains useful on large-scale surfaces.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100