Add seed configuration setting
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 202
- Forks
- 22
- Avg merge
- 6h 8m
- Merged PRs (30d)
- 7
Description
A good smaller feature to add would be seed configuration, as the world generation is heavily deterministic, making it likely one of the easier features to add a configuration setting for.
This would benefit the game by drastically increasing the amount of possible, unique experiences, without costing huge amounts of implementation effort / experience.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the world-generation entry point and looking for existing configuration settings. Add a configurable seed so generation can produce different deterministic worlds, then verify that changing the setting changes the generated world while keeping the same seed reproducible.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 62/100