Indexed chunk rendering
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 202
- Forks
- 22
- Avg merge
- 6h 8m
- Merged PRs (30d)
- 7
Description
We could potentially reduce vertex workload by 1/3 via the post-transform cache by supplying a simple static index buffer for a chunk's worth of faces. The index buffer is the same for all chunks because each chunk is a series of quads.
Best to pursue this after establishing a rendering benchmark, so any actual performance impact can be measured.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by establishing the rendering benchmark requested in the issue, then inspect the existing chunk rendering path and how faces are submitted. Evaluate a shared static index buffer for the quad faces and compare it with the baseline; done means the performance impact is measured and documented.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev, performance
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100