Toroidal noise
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 20
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
By wrapping lattice coordinates, we could easily implement 2D toroidal noise with none of the spectral artifacts suffered by the usual slice-of-higher-dimensional approach. A seamlessly tileable sample area must have width and height equal to the width and projected height of the lattice wrapping unit, and might need to be rotated to align with it.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Review the existing Rust simplex-noise implementation and determine how lattice-coordinate wrapping would fit its current entry points. Done means producing 2D noise that tiles seamlessly for samples whose width and height match the wrapping unit, without relying on the higher-dimensional slice approach.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100