Ralith / Ralith/clatter

Toroidal noise

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enhancement
Dominant language
Rust
Stars
20
Forks
5
PR merge metrics
No merged PRs in 30d

Description

By wrapping lattice coordinates, we could easily implement 2D toroidal noise with none of the spectral artifacts suffered by the usual slice-of-higher-dimensional approach. A seamlessly tileable sample area must have width and height equal to the width and projected height of the lattice wrapping unit, and might need to be rotated to align with it.

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First steps

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  3. Fork the repository and make your change on a branch.
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Research direction

Review the existing Rust simplex-noise implementation and determine how lattice-coordinate wrapping would fit its current entry points. Done means producing 2D noise that tiles seamlessly for samples whose width and height match the wrapping unit, without relying on the higher-dimensional slice approach.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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