Spherical noise
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- Rust
- Stars
- 20
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Could be implemented directly by adapting 2D noise using e.g. Cube-to-sphere projections for procedural texturing and beyond
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the repository's existing 2D noise implementation and the linked Cube-to-sphere projections paper. Determine how spherical noise should fit the existing noise support and define the expected behavior before implementation; done means the repository provides a verified spherical-noise variant.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100