[Feature] Adaptive vs Hard Limit on Int32
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- Dominant language
- C++
- Stars
- 1
- Forks
- 10
- Avg merge
- 3d 1h
- Merged PRs (30d)
- 1
Description
With PR #167, now use int32 instead of int64 for image wrapper indexing. Currently, all the operators enforce this as a hard limit via the CHECK_TENSOR_INT32_INDEXING validation check, except for CvtColor, which will use int64 indexing if the tensor is too large for int32:
// line 176 src/op_cvt_color.cpp
if (needsInt64Wrapper(input) || needsInt64Wrapper(output)) {
dispatch_cvt_color_itype<int64_t>(stream, input, output, conversionCode, device);
} else {
dispatch_cvt_color_itype<int32_t>(stream, input, output, conversionCode, device);
}
Should figure out in the future whether (some/all) operators should be made adaptive too, or if this limit should be enforced for performance/simplicity.
May also want to document this limit somewhere.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading PR #167 and tracing the CHECK_TENSOR_INT32_INDEXING validation across the operators. Compare those paths with the adaptive dispatch in src/op_cvt_color.cpp around line 176. Done means the project has an agreed policy for adaptive versus hard limits and the relevant behavior or documentation reflects that decision.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-vision
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100