xorshift support
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 333
- Forks
- 150
- Avg merge
- 4d 19h
- Merged PRs (30d)
- 54
Description
xorshift is a well known random number generator algorithm.
It is used by Barracuda/UNITY, as it is very fast. We currently support it on the CPU, but not on the GPU.
Reference:
https://docs.unity3d.com/Packages/com.unity.mathematics@0.0/api/Unity.Mathematics.Random.html
Let's consider supporting it on the GPU as well.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing CPU xorshift implementation and the GPU random-number support in this repository. Compare the implementation with the linked Unity.Mathematics.Random reference, then define the GPU integration points and tests needed to demonstrate xorshift support.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- backend
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100