QueueLab / QueueLab/QCX

Asynchronous 3D understanding of photorealistic tiles

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Dominant language
TypeScript
Stars
19
Forks
7
Avg merge
59m
Merged PRs (30d)
16

Description

Look at the example and find a solution using this codebase

3D bounding boxes is a new experimental feature from Gemini 2.0 that will continue to improve in future models.

To get 3D bounding boxes, you need to tell the model exactly what you need for the output format. This is the recommended one as it's the one the model knows the best.

To prevent the model from repeating itself, it is recommended to use a temperature over 0, in this case 0.5. Limiting the number of items (10 in this case) is also a way to prevent the model from looping and to speed up the decoding of the bounding boxes. You can experiment with these parameters and find what works best for your use-case.

https://colab.research.google.com/github/google-gemini/cookbook/blob/main/examples/Spatial_understanding_3d.ipynb#scrollTo=WbWHzjtT6ELv

Image depth estimation and geometry in 3D tiles

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked Spatial_understanding_3d.ipynb example and inspect the repository's existing code related to maps and 3D tiles. The issue does not identify an entry point, test, or concrete acceptance criteria; clarify the intended depth-estimation and 3D-bounding-box behavior before implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
ai, computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
18/100

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