Quenty / Quenty/NevermoreEngine

LightingManager should use ClockTime instead of TimeOfDay to tween elements

Open
#78 2 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

help wanted
Dominant language
Lua
Stars
610
Forks
144
Avg merge
1d 20h
Merged PRs (30d)
12

Description

This issue has no description.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating LightingManager and reading how it currently uses TimeOfDay when tweening elements. Compare that behavior with the intended ClockTime usage; done means the relevant tweening behavior uses ClockTime and the existing behavior is verified.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.