Quenty / Quenty/NevermoreEngine
LightingManager should use ClockTime instead of TimeOfDay to tween elements
Open
Nobody has claimed this yet.
help wanted
- Dominant language
- Lua
- Stars
- 610
- Forks
- 144
- Avg merge
- 1d 20h
- Merged PRs (30d)
- 12
Description
This issue has no description.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating LightingManager and reading how it currently uses TimeOfDay when tweening elements. Compare that behavior with the intended ClockTime usage; done means the relevant tweening behavior uses ClockTime and the existing behavior is verified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100