Quenty / Quenty/NevermoreEngine
Change all calls of spawn to coroutine.wrap
Open
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 610
- Forks
- 144
- Avg merge
- 1d 20h
- Merged PRs (30d)
- 12
Description
Spawn takes ages to function depending on different circumstances, I suggest this get changed as it'll allow for a faster Nevermore.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating every call to spawn in NevermoreEngine and read the surrounding coroutine usage before assessing the proposed replacement with coroutine.wrap. Done means the relevant spawn calls are changed consistently and the project’s behavior remains correct while addressing the reported performance concern.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100