Quenty / Quenty/NevermoreEngine

Change all calls of spawn to coroutine.wrap

Open
#146 2 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Lua
Stars
610
Forks
144
Avg merge
1d 20h
Merged PRs (30d)
12

Description

Spawn takes ages to function depending on different circumstances, I suggest this get changed as it'll allow for a faster Nevermore.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating every call to spawn in NevermoreEngine and read the surrounding coroutine usage before assessing the proposed replacement with coroutine.wrap. Done means the relevant spawn calls are changed consistently and the project’s behavior remains correct while addressing the reported performance concern.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.