Improve the number of crowds initialization
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- Dominant language
- C++
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- 1d 12h
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- 82
Description
**Is your feature request related to a problem? Please describe.**
Based on the discussion of #4691, when walkers_per_rank drops below the number of threads, the number of crowds should drop accordingly to avoid zero sized crowds. This prevents all sorts of 'zero' size issues. Keep this issue alive before I forget.
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